Long time no see - DEV-LOG #03
ENG:
It took a while, but here we are with the third DevLog from Pulse Factor.
Before moving on and showing you the news, I want to talk about the game more calmly and clearly. We're a team of just three people who came together to do something, we have jobs and don't plan on making Pulse Factor our money source, we want to work on it and when it's in a “great” stage we'll release it. We are moving slowly, but never stopped.
Finally, I want to ask that if you are interested in the project, help spread the word, we will be very grateful!
> Game history:
The game at first will not have any plot or sub-plot, nor a narrative to be followed. The proposal is for it to be an arcade game with a small scope, so that the entire game world is used to tell the story. We are still working on how we can do it as the player adventures.
> Ships:
We have some ships being designed and others already being modeled. All are of the “Fighter” class, which is a light fighter made for combat. Below are some previews:
Tech Demo:
It is also important to inform you that the programming has already started and that we are testing the base mechanics of the game, at the moment we only have a block made to help with these tests. The intention is to show some of the Tech Demo in the next DevLog.
See you in the next Dev-Log!
Raphael Gollner
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PT-BR:
Demorou, mas aqui estamos com o terceiro DevLog de Pulse Factor.
Antes de seguir e mostrar as novidades, quero falar sobre o jogo com mais calma e clareza. Somos uma equipe de apenas três pessoas que se juntaram para fazer algo, nós temos emprego e não planejamos fazer o Pulse Factor nossa fonte de renda, queremos trabalhar nele e quando estiver em um estágio “ótimo” iremos lançar. Estamos a passos lentos, mas nunca parados.
Por fim, quero pedir que se você tem interesse no projeto, ajude a divulgar, seremos muito gratos!
> Naves:
Temos algumas naves sendo desenhadas e outras já sendo modeladas.
Todas são da classe “Fighter”, que se trata de um caça leve feito para combate (prévias acima no post em inglês).
> Tech Demo:
Também é importante informar que a programação já começou e que estamos testando as mecânicas base do jogo, de momento temos apenas uma blocagem feita para ajudar nesses testes. A intenção é mostrar um pouco da Tech Demo no próximo DevLog.
Te vejo no próximo Dev-Log!
Raphael Gollner
Social Media:
@ingridgollner
@raphaelgollner
Pulse Factor (Documentation Stage)
An Sci-Fi game that you can mine and enter combats. The game is in documentation stage.
Status | In development |
Authors | Raphael Gollner, ingridgollner |
Genre | Action, Adventure |
Tags | Action-Adventure, Sci-fi, Space |
Languages | English, Portuguese (Brazil) |
Accessibility | Subtitles |
More posts
- First Concept Art and More Information - DEV-LOG #02Nov 08, 2021
- Documentation Started! - DEV-LOG #01Sep 27, 2021
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